Spells

For information about casting spells and the mana pool in general, click here.

When acquiring new spells you pay the XP cost associated with the type of spell it is. Spells in  are master spells. Master spells require a master spell slot to take. To gain a master spell slot, you must spend 100 XP on non-master spells. Costs are doubled for master spells. All spell casters have access to extremely minor feats of magic, known as cantrips, that do not require knowledge of any spells to use but are instead based on what colors of magic a combatant is bonded to. This can range from simple 20 ft. light sources emanating from a users hands to creating a non-damaging flame just barely large enough to light a torch. Maybe a blue bond can make a few gallons of non-potable water or a green bond can cause a branch large enough to use as a pen to grow from a tree. Maybe a black bond can make it’s user smell like a corpse. The limits of this effect are up to a players imagination but also a Chroniclers discretion. If it seems powerful enough to cost mana, then it probably should and isn’t a cantrip.