Abilities

Some abilities are not tied to your race, spells, or skills - things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you.

This section details such abilities. While some abilities are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule many of them apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. By selecting abilities, you can customize and adapt your character to be uniquely yours.

Abilities in  are master abilities. Master abilities require a master ability slot to take. To gain a master ability slot, you must spend 100 XP on abilities.