Talents

Master Talents
{| class="article-table" !Name !XP Cost !Description
 * Athlete
 * 25
 * Increase your Success when testing Fitness by 1 step.
 * Barter
 * 40
 * Reduce the value of treasures you buy over 5 by 1.
 * Black Widow
 * 15
 * Reduce the difficulty on Oration checks against men by 1 step.
 * Con Man
 * 40
 * You can trade something worth 1 treasure for something worth 2 once per town.
 * Crafty
 * 20
 * Reduce your crafting component cost by up to 2 common components. This can not reduce a cost to below 1.
 * Cutpurse
 * 25
 * You can make a Hard Thievery test to acquire a treasure over the course of your time in a city. If you succeed increase the difficulty in that location by 1 step for each subsequent attempt. If you fail increase your infamy in that region by 1 step.
 * Empath
 * 15
 * Can use Observation to determine whether or not someone is lying to you.
 * Hero
 * 30
 * Increase the Fame you receive for helping people by 1 step.
 * Hunter Gather
 * 10
 * Easy Survival tests you make to locate food and water will always find enough for your party.
 * In the Know
 * 15
 * You can make Medium test Knowledge when acquiring an artifact to determine it’s abilities.
 * Inspiring Presence
 * 30
 * All other Allies start every combat in which you are present with 1 insight.
 * Kind Hearted
 * 25
 * Whenever you heal another ally you gain 1 insight.
 * Lady Killer
 * 15
 * Reduce the difficulty on Oration checks against women by 1 step.
 * Lucky
 * 30
 * Once per day you can declare any noncombat test a success, even after failing a roll.
 * Miner
 * 20
 * You can make Medium Survival tests when entering a new cave system to gain resources.
 * Sixth Sense
 * 40
 * Reduce any Dazed or Blinded conditions you suffer by half.
 * Smith
 * 30
 * If you spend a month in a town you can ply a trade and get a treasure.
 * The Once Over
 * 40
 * You can medium test Observation as an instant action to determine an enemies’ Armor and Shroud scores.
 * - }|}|}|}
 * Once per day you can declare any noncombat test a success, even after failing a roll.
 * Miner
 * 20
 * You can make Medium Survival tests when entering a new cave system to gain resources.
 * Sixth Sense
 * 40
 * Reduce any Dazed or Blinded conditions you suffer by half.
 * Smith
 * 30
 * If you spend a month in a town you can ply a trade and get a treasure.
 * The Once Over
 * 40
 * You can medium test Observation as an instant action to determine an enemies’ Armor and Shroud scores.
 * - }|}|}|}
 * The Once Over
 * 40
 * You can medium test Observation as an instant action to determine an enemies’ Armor and Shroud scores.
 * - }|}|}|}