Signature Spells

When a player acquires the ability to make a Signature Spell, the below charts should be used in order to ensure a certain level of balance is maintained. Begin by choosing a Sorcery and modify it by using 10 Spell Points. Make sure to give your new spell a new name, preferably one named after its creator. Your signature spell may only be cast once per encounter. When determining attacks, the damage types for your Signature Spell must be chosen within the limits of any given colors  primary or secondary themes. A white lightning bolt might sound cool but is clearly outside of the scope of whites thematic options. When reducing mana cost of a colored spell it must maintain at least 1 colored (C) mana in it’s cost. Therefore a spell like Lava Spike can not have it’s mana cost reduced.